About me
My design background follows the evolution of the web and interactive design practices.
For fun
Growing up with Hypercard in school, and playing games like Myst, inspired me to become an interactive designer before I even knew what that meant. As soon as my parents got the family online, I started building web pages, having fun posting about things I enjoyed.
I soon joined a group of people who built movie fan sites. They were part of a team working on a website called Cinemenium, named after the, then upcoming turn of the century. It was a unique concept at the time, and stood out for the level of quality that we were able to design and produce its content.
Professionally
From these fan sites, I got my first job where I continued to hone my web design skills, focusing on user-friendly design best practices and following web standards for coding. Doing both design and code helped me gain a better understanding of the web browser and made my design work more functional and accessible.
I further progressed on overall user experience design and the flow of how users interacted with a website. Along the way I leaned into interface design as more and more websites began to offer e-commerce and interactive functionality, and computer software was turning into web apps.
Today
This has all lead me to focus on UI/UX design web design. I even co-founded a web app startup that allows me to do both, Blocks Edit. It's a tool for building on the web that I lead product design efforts on.